The Original Spawning: Ripperdactyls take flight!

Used without permission.

Used without permission.

I feel like I’ve finally nailed down my “go to” list with my Lizardmen. After countless games and lots of model testing I think I’ve finally gotten a list that can compete against all comers and put up a good fight in tournament play. One of the units that I’ve play tested is the Ripperdactyls. They are a new inclusion in the latest edition of the Lizardmen book and man, can they pack a punch. To me, they’re like the Terradons on steroids… Frenzy, Armour Piercing, and Killing Blow? I’ll take that, and all for just 5 points more than a Terradon. I really like the new plastic models, too… My old Terradon models are the metal ones and I can’t even begin to tell you how many times I’ve had to repair them over the years so these plastic ones will do nicely.

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Anyways, I decided to add 3 Terradons to my 2,500 point list in order to be my war machine hunters / lone character killers. If you seen my Bastilodon that I painted a couple of weeks ago, then you may recognize some of the paint scheme I used on these guys. I really liked the orange look with the dots all around their markings and that’s what I went with on the Ripperdactyls. These models were very easy to assemble and don’t have a ton of details, which is fine with me. The skinks on top have the most detail and, believe it or not, that’s what took me the longest… Here’s some pics:

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Even though these guys are skirmishers I still decided to make a small movement tray for them. Makes it much easier to move around on the display board and easier to transport as well. I don’t think I’ll be able to use it in terms of gameplay but at least it’ll make it more practical to move it around as I’m changing tables during tournaments. I also like the small terrain pieces that came with the kits. I usually give GW a lot of crap (and rightfully so) but I have to hand it to them, they’re sculpting personnel have comes leaps and bounds further than where they were even 10 years ago.

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I decided to color the skinks blue to help them stand out against the black on the Ripperdactyls. They have green crests and scales which will help to make the stand out also. I like the dynamic poses of the models and even like that GW decided to give different length clear holding sticks… it helps to rank up the Ripperdactyls while I’m moving them around on the board.

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The models come with a Toad marker but I already had an old metal lizard that came with the Jungle Swarms from back in the day. I painted it up and added a jungle tree to make it stand out a little bit more. In gaming terms, this models is to be set on an enemy unit and gives the Ripperdactyls extra attacks if it ever ends up in combat with that unit. Went with a purple color to help it stand out against the rest of the models as well.

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So now this concludes all models for my 2,500 point Lizardmen army. I’m now done! Complete!! I have over 7,000 points of painted Lizardmen and I’m tired of painting this army. It’s time to move on to the next project. I still have to finish up my Deathwing army and then focus on Orcs & Goblins and Empire. Lots more to do over the next several months but I’m looking forward to finally closing the Lizardmen chapter of the book. I’ll take them to the tournament on Saturday and hopefully put up a good showing. I’ll definitely have a report out as well after the tournament to let everybody know how I did. Thanks a lot and please let me know what you think. Thanks!


The Original Spawning: Bastilodon and Skink crew Complete!

Used without permission.

Used without permission.

After participating in the Slobberknocker GT a couple of weekends ago it occurred to me how valuable the Bastilodon can be to the Lizardmen army. Giving the extra +1 Initiative to my Saurus Warriors as well as having a pretty decent Bound spell from the Beam of Chotec on top really makes it a great model to have in the army… I didn’t have it painted for the Slobberknocker and found how much it can be missed. So I decided to get it all painted up and ready to go for the next tournament in the Wheat Shocker series: The Spring Bloodbath! Here’s some of the first pics of my completed Bastilodon and crew:



I really enjoyed painting this model and it is actually one of my favorites in the Lizardmen army. I remember when I first seen the new artwork for the Lizardmen book and I seen this model I was instantly hooked. It reminds me of an armored tank that can take a beating and dish one out as well. I decided to paint the scales in a dark gray color and then make it really offset with a bright orange accompanied by some orange spots that decorate all of the scales all the way around. My wife said about it: “It looks like he has stars on his back… This is one of my favorite models you’ve ever painted!” I thought that was cool of her to say, and she didn’t make the mistake of saying “It’s cute!” so that was definitely a bullet dodged… I opted to paint the skink crew in a bright blue to clash against the dark color of the scales and I think it really helps em pop out against the model.





This now makes my army about 95% complete. For some reason I can’t stop adding to the army and I’ve just recently added 3 Ripperdactyls… which should be the last models that are painted for the Lizardmen. Once they’re done, my army will be completely finished. I was undecided on the color of the Solar Engine when I got to it… I originally painted it blue but didn’t really like the way it was looking against the rest of the model so I decided to go with a yellow that brightens out towards the edges. In the book, it describes it as a very bright light that literally burns the Lizardmens’ foes to death. So I thought the brighter the better on the Solar Engine. In the end, as you can tell, I went with a yellow that fades out to white, which is the hottest color that fire can get… Here’s a couple more pics of the Bastilodon and the Solar Engine:



Thanks for reading and let me know what you think. I can’t wait to get him out on the field and see how he does. He’ll make his tournament debut at the end of this month when I participate in the Spring Bloodbath in Wichita, Kansas. More to come soon!

Slobberknocker Grand Tournament Report Out!

indexThe weekend of the Slobberknocker GT has come and gone… and it was an excellent tournament throughout. It’s always great to see the local scene be able to put on such a good tournament and attract a lot of new players (and new armies) and to make our presence known on the Midwest gaming scene. Stephen McElroy (along with the many others that helped him out) put on a great tournament and help to set the stage for future Slobberknocker GTs. There were 32 players total and covered regions from OKC, Wichita, and a few guys made it from as far away as Denver, Colorado. Contact information was exchanged and it looks like we have now built up enough momentum to make the Midwest a prominent gaming area. The guys from Denver – appropriately named “Droppin’ Deuces” – have a good scene up there and we are all going to try to get in sync in order to hold more local tournaments as well as support each other as much as we can. As far as the attempt to generate more interest in the gaming scene, and tabletop gaming in general, I believe the weekend was an immaculate success.

My 2,500 point Lizardmen army for Slobberknocker GT.

My 2,500 point Lizardmen army for Slobberknocker GT.

I was slated to make the Dwarfs give their first appearance on the gaming table but at the last minute decided to change it up and got the approval from the T.O. to do so. My Dwarfs were not all the way put together and I still hadn’t even played a game with them so I opted to bring the Lizards out of retirement. I made a couple of changes to the list but still managed to put together a good showing. My 3 games on the first day were Daemons of Chaos, Vampire Counts, and Empire… I got obliterated by the Daemons of Chaos – and eventual Overall Champion of the tournament – and was able to bounce back with impressive wins against the VC and Empire. So after day 1 my Lizards were 2-1. Sunday came and I was against another Lizardmen player and finally a Warriors of Chaos army. Was able to put together back to back Draws against each one of them and had some pretty good Bonus Points in the last game so I finished out 2-1-2. For my efforts I ended up 7th place overall which came as a surprise to me but was very pleased that I managed to pull that off. For our entire B.A.W.G.S. gaming group, we managed to put 5 guys in the top 11 slots, which is a great showing! Rob and his Skaven army ended up 4-0-1 and pulled out 2nd place Overall Champion and walked away with some great SWAG.

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Squaring off against some Beasts of Nurgle!

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BSB Qett’l Korn prepares to charge some Empire Knights!

The Slobberknocker GT took place in the lobby area of a local Sheraton hotel located in Midwest City, OK. The venue was very nice, large and spacious and offered all the essentials right within walking distance (bathroom, water fountains, outside for the smokers…) They even had a small snack bar set up on Day 1 that offered the basics if you need something quick to snack on. The bar, however, didn’t open until 2:00 PM on Sunday and it was a decent walk if you wanted to grab a beer or cocktail.  Situated right on a busy intersection in Midwest City, there were plenty of options to get lunch during break as there are several restaurants nearby. I thought the venue was excellent and offered all that was required for a GT. Well done!

The following is a list of Pro’s and Con’s that I make for each and every Grand Tournament that I attend, here we go! First, the Con’s:

Late Start. This one was not nearly as bad as some GTs I’ve been to… Not as bad by a LONG SHOT! I understand that these GTs take lots of time for preparation, print outs, recording results, etc, etc, etc…. and then there are things that are simply out of your control, such as players showing up late, computer shuts down unexpectedly, etc, etc… so this is not that big of a deal at all. The first day there was a slight late start but we were able to get back on track and the rest of the day went smooth. Same thing with Sunday. To me, this one is a given at most GTs I’ve attended simply because of the volume of things that you’re having to deal with so again, it’s not huge. The ones that I’ve had real beef with were ones that lagged beyond 30 minutes and higher… Definitely not fun but the Slobberknocker was run pretty smoothly despite the short delay on Day 1.

No Sportsmanship Award. There were several awards given out at the end and the prize support was amazing. However, one thing that I’ve always thought go hand in hand with this game is the sportsmanship between 2 opponents. This is more of a knock on Games Workshop than the Slobberknocker because I believe the T.O. was going off recent trends but the Sportsmanship award is slowly going the way of the dodo… The scoring for Sportsmanship was a simple Pass or Fail on the bottom of each of the score sheets. In the past, there were always about 3-5 options for the level of sportsmanship that your opponent displayed during the game and that added up to an overall Best Sportsman award during the Awards Ceremony…. but now, it seems to be the norm that Sportsmanship is not as big a deal as it once was. As stated, you got the option to either give a thumbs up or a thumbs down for sportsmanship and if you gave a thumbs down they asked you to explain why. There was no Sportsmanship Award given in the end, so they used the numbers somewhere in the overall formula for something, though I’m not sure what exactly. I thought there would be something given out for Best Sportsman but it was not to be… so that’s really my one gripe for the Slobberknocker, though I think this trend will sadly make its way through the rest of the gaming scene across the country in years to come…

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Now, on to the many Pro’s:

– Scenarios. The scenarios were different enough to provide a great challenge to the generals. I think it’s standard ops that at least one scenario is a straight up “kill each other” and then there’s some others to throw some monkey wrenches in the plan and these were all on par in my opinion. It made some games end up differently than they normally would because of certain bonus VP’s awarded for various things that are not normally awarded and I’m 100% ok with that. I thought the kinks in each scenario provided plenty of change from the norm and that made for some excellent games.

– Prize Support. Throughout the tournament Stephen McElroy – the T.O. – stated over and over again that they would not be keeping any money at all and were planning on handing it all back to the players and they absolutely did! First Place Overall Champion basically got about $400 worth of Chaos stuff, 2nd Place got about $250, and 3rd place got a little over $100. They gave awards for Best Unit, Best Monster, and Best Single Model and each of them had prize support as well. Every single award that they gave out was accompanied by prize support and that’s a thing of beauty at a huge tournament. Also, first place was given an awesome Slobberknocker GT 2014 Belt in addition to all the SWAG! I was very happy to see the guys at Slobberknocker GT gave back all the money they brought in… I think it always gives a warm and fuzzy feeling to guys that are giving up $60 to play in a tournament. Definitely pleased with the prize support.

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1st Place Overall prize support.

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2nd Place Overall prize support.

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– Raffle. On both days the T.O. took a few minutes to give out a total of 10 Raffle items. Upon checking in you were given an envelope that had your Raffle number. If your number was called during the raffle then you won something! That simple! 5 on day 1 and 5 on day 2. It’s always nice to win some free stuff and this did the job. The items ranged anywhere from a simple blister to paint sets.

– S.W.A.G. when checking in. Also upon checking into the Slobberknocker GT, you were given a folder that contained all paperwork necessary throughout the entire weekend. They had the scenarios, the score sheets, and even printouts of the Lores of Magic for quick reference. This was yours to keep at the end of the tournament. Also, we got the option of picking out either a blue or green water bottle to take home and use for the weekend. Lastly, there was a small bag that had 6 random dice in it and 3 custom poker chips that were used for Scenario 2 and yours to keep in the end also. Even if you didn’t win an award, you were able to walk out with something just by signing up which is awesome!

Overall I would give two big thumbs up to Stephen and the other organizers of the Slobberknocker GT. This was the first year they held it and it’s sure to only get better from here. Having 32 players is an excellent start and I don’t think lots of people know this, but it was held on the exact same weekend as the Lonewolf GT in Dallas, Texas, which is one of the bigger Fantasy GT’s in the country. So they were competing for players from that tournament as well. Still, having 32 for the first tournament is an excellent turnout and I think it will only grow from here. We’ve now gotten in cahoots with each other and Wichita and OKC have something great going as long as we continue to support each other. Having been to several Major GT’s across the country I can honestly say that the Slobberknocker GT ranks up at the top and I’m very much looking forward to see what happens in the future.

I’m glad I got to play and give the Lizards one last go. They’ll now take their place on the display shelf and make way for the Dwarfs and some other projects. April 26th is the next tournament in Wichita, Kansas and the Dwarfs will make it to that one, for sure! Congrats to all the winners and thanks to everybody that made the long trek from Denver. Great things are coming! Let’s continue to get the Midwest Region on the map and do big thangs! As always, thanks for reading!

The Original Spawning: Oldblood on Carnosaur Complete and Valentine’s Day Massacre Report Out!

funnydinoThis post is kinda late because I wanted to have this posted before this past Saturday’s Valentine’s Day Massacre, but I ran outta time so I’m going to make this both a post of my newest addition to my Lizardmen army and also include the details on the tournament that I participated in over the weekend. I’ll begin by saying I was very impressed with the outpouring of support we received from several different places across the Midwest. We had 7 guys come up from OKC, a couple from Manhattan, Kansas and even had a lone soldier come from Lawrence, Kansas… in total, we had 20 people and was one of the bigger (and better) tournaments to be had in Wichita in a long time. I really felt the nostalgia because we had so many new people in the building and it made for some excellent games and it definitely forged some new friendships (as well as friendly competition!)

So to start off with, I altered my list a few weeks ago and decided to run with dual Carnosaurs; 1 for the Battle Standard Bearer and 1 for the Oldblood (Thanks, new Lizardmen Army Book!) This means that the BSB range is now 18″ instead of 12″, since he’s mounted. And also, he’s riding a Carnosaur, which doesn’t suck…  I’ve always been a fan of a dinosaur list and like the idea of having all of the biggest things that the Lizardmen army book as to offer, so including yet another big dino – and a Carnosaur, at that – was simply too much for me to pass up. I don’t really like the new look of the plastic Carnosaur model… something about it that didn’t appeal to me… and if you recall, I used that model to assemble a Troglodon, anyways. However, lots of stuff was left over from the sprue so I happened to have a spare Carnosaur laying around (I like the metal model better, anyways) and took the Oldblood model, as well as some reins and the saddle and converted it so that he fits on old Carnosaur. Here’s some WIP from when I first started:


After getting it all converted I set out to getting it painted and opted to go with a green and brown color scheme. I think it stands out among the rest of my army because the colors are very striking and loud. So I think for the Oldblood it fit him perfectly. Here’s some more pics of the painted Oldblood and Carnosaur:




As for how things went during the tournament… well, I started out very well. It was a 3 game tournament and I started game 1 against an OKC gamer named Joe, and he had a Warriors of Chaos army. He did have Festus and some Nurgle Chaos Warriors, and it took me 1.5 units of Saurus to finally widdle ’em down. He did himself no favors as his Daemon Prince charged in but then miscast that same turn, sending him into the Warp. After that, all I had to do was clean house and it took all 6 turns but I was able to get a Massacre for the game. So a full 25 battle points. Game 2 was against another New World Order gamer name Mike, and he had a Vampire Counts army. I was worried at first because he had some ethereal creatures in his list and I have no magic weapons so I wasn’t going to be able to do any damage to him… And that is actually what happened. However, because my Oldblood is tough and hard to hit, I was able to kill him off because I kept winning combat resolution so it eventually killed them off. Otherwise, I would’ve been stuck in a combat I could not have won for the entirety of the game. In Turn 2, the Ancient Stegadon was able to destroy the Vampire Lord and thus started the undoing of the VC army, due to the crumbling rule. When he died, he took out a handful of other units in his wake, and that was the deciding factor of the game as well. All said and done, I got another Massacre and 23 Battle Points. Last game was against John Pike, who takes a pretty nasty High Elves army… We were both undefeated and the winner was going to take home the Beast Mode trophy… After some bad decisions by me and his taking advantage of those bad decisions, he was able to knock out my army pretty handily and all I had left were my 2 carnosaurs, a skink priest and my Terradons. It was Major Loss for me, so I ended up 2-1-0 and brought my 2014 record to 5-3-1, which isn’t bad.



I thought the tournament was excellent and was glad that we had such a good turnout. A lot of the guys that were in this tournament will also be participating in the Slobberknocker GT here in OKC next month, so you could say this tournament was a primer of sorts. There were tons of awesome armies there, and the Brettonia army that won Best Painted was by far one of the most immaculate armies I’ve ever seen. I think after this outing I’m going to finish up the Bastiladon and the Ripperdactyls then the Lizardmen will hit the shelves for a while. The Dwarfs book is now out and I’m ready to start playing with them and putting together a new list. I’ll continue to play the Lizards here and there because they are my “go to” army, but I’m going to focus on other projects going forward. My Deathwing is nearly complete so I’m sure I’ll get in some 40k games at some point as well…

Next up is the March Melee Madness Tournament at Hero Complex on March 15th, which will be the week before the Slobberknocker GT. So I’ll use that one to test out the Dwarfs list and get ready to go! Check back for other projects and report outs as we get into the thick of Tournament Season! As always, thanks for reading!

The Original Spawning: Skink Oracle and Troglodon make their way into the Lizardmen Grand Host ranks.

Used without permission.

Used without permission.

If you read my last post then you will recall that I participated in a 2,500 point Warhammer Tournament last weekend… I was fortunate enough to walk away with Best Painted Honors and played in 3 awesome games. It really sparked the fire for me, and because of all the hype surrounding Fantasy gaming in the Midwest area, my brother HornedRatRob, has taken it upon himself to start running more frequent tournaments at Hero Complex, which is in Wichita, Kansas. Head on over to his page and find out how we’ve come up with a unique ranking system that rewards players for the amount of tournaments they participate in, types of awards won, and even if you get First Blood in a game! It’s a circuit system that has been dubbed “Wheat Shocker Warhammer Tournament Series” and will run for 6 months at a time. Currently, there’s a tournament scheduled every month so if you’re in the Midwest Region, please feel free to come join us in some awesome gaming opportunities as well as your chance to win some cool S.W.A.G. and ultimately, the “Wheat Shocker Warlord” trophy. Here’s a link to his page with all the information you need to get involved.

…anyways. I found myself in the tournament at the last minute and because I’d hardly dedicated any time to the Lizardmen and their new book I put myself in a rather uncomfortable situation. Because I was unfamiliar with some of the new rules and had neglected to put together the new Bastilodon and Troglodon models that I have I was forced to play with a list from the old codex and, needless to say, I didn’t take advantage of some of the cool things that the Lizardmen now have at their disposal. I was able to go 0-1-2 with my list, but it definitely spurred me to do something about it… and that has brought me to this guy… I’m pleased to bring you this Skink Oracle and his faithful Troglodon (names coming soon!), in all their painted glory!



I must say that I am absolutely impressed with these newer sculpts from Games Workshop. When I first began playing 14 years ago the sculpts were nowhere near this type of detail… nor did they take the amount of time to simply put something like this together. GW has gone leaps and bounds ahead of where they once were and I definitely tip my hat to their sculptors, I was truly amazed by the amount of detail that went into this model. Here’s some more views:




I decided to paint the Skink Oracle a strikingly different color than the Troglodon, in order for him to stand out more against the bright colors. I highlighted the red all the way out to orange to give him that little extra bit of pop. And then decided to make his scales blue, just like the Trog he’s riding. Here’s the Skink Oracle up close:



Overall I’m very pleased with how this model turned out. If you’ve ever seen my army up close you’ll notice one of the things that really attracted me to Lizardmen was the amount of different colors you can use on any of the models. Most of my units are all bright colors, and none really close to the others. It really gives the sense of how wild the Jungles of Lustria are, and really brings home the true nature of Lizardmen, in my opinion. I think the bone scales really help the purple skin tone stand out and the red Skink Oracle clashes even more, giving a bright illusion. I am really impressed with both the model itself and how the paint job turned out.



Next up is the Bastilodon! He’s the last model I need to paint in order to have the Lizardmen up and running again. I plan on including another Skink Priest in my new list so I’ll have to add one of those, and maybe another Scar-Veteran on foot. Check back soon, more to come and, as always, thanks for reading!

2,500 Point Warhammer Fantasy Tournament at Hero Complex – Wichita, Kansas. (Results… Spoiler alert: I win something!)

Used without permission.

Used without permission.

Just 10 days into the new year and I can already cross one thing off of the resolutions list… I plan to make it to a couple of local tournaments throughout the year and I was able to do that this past Saturday, January 10th and Hero Complex located in Wichita, Kansas. A good buddy of mine and I made the 2 hour road trip from OKC to Wichita and participated in the first tournament of the new year: a 2,500 point Warhammer Fantasy Tournament. There were 3 custom scenarios… the first one required you to go for the opponent’s general and gave you extra bonus points for knocking him out of the game and so was aptly named “Kill the head of the snake”. The 2nd one was a Magic Flux where any doubles you rolled during the magic phase would be counted as Irresistible Force (and a miscast) based on the turn you were in (so in turn 2, if you rolled double 6’s or double 2’s it would be a miscast). The third and final scenario was a “Last Stand” scenario. Any unit could use a Last Stand command where they would automatically pass any and all Ld tests they were required to make. All great scenarios and even though we only had 8 people show up it showed great potential for the Fantasy gaming front. There was plenty of excitement and lots of people in the shop playing other games that got some good shots of us playing, hopefully bringing them closer to giving it a try.

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Some action from Saturday.

My first game was against a great friend of mine, Chris McArthur, and his Tomb Kings army. It was hard fought and we got through 4 turns but time ran out on us and we ended up with a draw. My second game was against a new Fantasy player that also made a 2 hour trip named Matt that was playing Skaven. Being new to the game he was having some trouble knowing what all units / characters did what but I was more than willing to help him out, especially since he came out and is very interested in making it to regular tournaments! There was one point in which his Hellpit Abomination did some damage to my Saurus unit and the only thing that kept me around was the Steadfast rule… Hard fought again and ended up with a draw. Last game was against my other buddy Austin Murrey (who made the trip with me) against his beautifully painted Chaos Slaanesh army. In order to make it a draw the points difference had to be between 0 and 251 points… The total for Austin was 258 and one Chaos Warrior that held his own against a hailstorm of skink poisoned blowpipe darts ended up being the difference between a Minor Victory and a draw. So I walked out with a record of 0-1-2 but was still fortunate enough to have the coveted “Best Painted Army” award! I always enjoy winning and love to play the game but I love making my army look good so I enjoy it more when I’m able to win a painted award! The tounament went smooth and hopefully this is the spark that the fantasy front needs. 8 people this time with another tournament coming in February and if that number continues to rise and rise it will only be better. Playing in the tournament definitely made me think of the golden age from a few years ago when Fantasy was in its prime and we had a huge turnout of players every weekend. I’m very hopeful and and certain that we can get back to that point and I believe this tournament is a step in the right direction!

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Squaring off against the Tomb Kings!

I had fun and always enjoy getting in 3 games a day and it helped even more to walk outta there with some s.w.a.g. Now I’m off to put together my Bastilidon and Trogolodon models (I didn’t get to use them yesterday because they’re still shrink-wrapped… I’ll have to remedy this…) to add and bolster my Lizardmen army then continue working on the Dwarfs and Deathwing. More updates coming soon. As always, thanks for reading!

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Lizardmen take on Austin’s Chaos Slaanesh army.

The Return of Iggykoopa… And the (un)Retirement of the Lizardmen! – September 19, 2013.

Used without permission.

Used without permission.

Well, well, well…. where do I even begin…??? So much has happened over the last 6 months that I’ve had to put all of my tabletop hobby stuff to the side and focus on other aspects of my life. It started out with me going to Japan for about 4 months, then I accepted a new position that has gotten me closer to home, so now I’m in Oklahoma City and much closer to Wichita (which means I can participate in the local tournaments, woot!), and now I just found out that my beloved Lizardmen have been blessed by Sotek and have been given a new codex! Because I’ve been out of the country and in the transition of getting settled in my new city all of my stuff has been boxed up and fallen by the wayside… (and by the way, I “lost” my bitz box that consisted of a collection of bitz as well as rare and out-of-print models by the horrible moving company that is Allegiant Van Lines during the move from Seattle to OKC… that’s still a sore subject…) But no more! I’m just about settled in and even though I’m currently planning a wedding, my soon-to-be-wife has encouraged me to break out the paintbrushes and miniatures and get myself back to work. I love it that she’s so supportive of the hobby! In addition to that, I thought it would be an absolute travesty if I didn’t provide some type of brief overview of the new Lizardmen Codex right here on my blog, The Jungles of Lustria. We are, after all, dedicated to the Sons of Sotek…

Needless to say, I’m anxious to get things going again but I know it’s going to be a slow transition. I’ve just now skimmed over the book and gotta hand it to GW: some of those new models are the absolute shit! So… after filing for their retirement just a mere 5 months ago… the Lizardmen are coming out of retirement and are poised to make a grand re-entrance. There is definitely going to be some new additions to the army and I think the Old Skool models like the metal Carnosaur will be staying in retirement, having been updated and (let’s face it) replaced by a much cooler, fierce-looking new model. Other newer models like the Ripperdactyls, Troglodon, and the Chakax model definitely have a place in the updated army. So over the next few months I’ll be giving the Lizards of Old a facelift and I’ll hopefully be able to find a local tournament closeby so they can make their glorious return in style!

Yea... he'll definitely be replacing the old Grymloq.

Yea… he’ll definitely be replacing the old Grymloq.

A quick list of a couple things that stood out to me as I was reviewing the new Lizardmen Codex:

Predatory Fighters: This looks like one that can really come in handy. I usually run my Saurus 6 wide… and if I’m doing this right then that means that with a Champion I have 19 attacks (assuming they’re all in base-to-base contact with the enemy) and any of those that roll 6’s I get to take those and roll to hit again. An added bonus if you run spears and are able to attack in 3 ranks… I like this rule, it gets my approval.

The Lore of High Magic: We finally get our own lore! I’ve always wondered how the Lizardmen were the ones who taught the Elves magic… and they have their own magic but we had to use the standard stuff… It never made sense. Well it seems GW has addressed this and we now have our very own. And the 2 Signature Spells (Drain Magic and Soul Quench) are perfect if you roll something that you don’t like, though I believe all of the other ones are good in their own right. Arcane Unforging is awesome… and has the potential to make it a long day for those pimped out characters that like to carry lots of magic items. (It destroys a magic item and causes a wound if it goes off.) I like that we finally got our own Lore of Magic.

More big Dinosaurs!: I like that they’ve added newer, bigger, better dinosaur models to the overall Lizardmen range. The Troglodon, Bastiladon, and Ripperdactyls are awesome new additions. I really like the Ripperdactyls both in gaming terms and the sculpts. They are a little pricey for 40 points but they look like they can dish some damage with 3 attacks and Killing Blow. Only problem is their (lack of) Armour Save, as is customary with Lizardmen in general. Oh well, something we’ll have to work with. The Troglodon looks like it’ll go right in the middle of the battle line, right in between the 2 bricks of Saurus Warriors so that when it lets out the Primeval Roar you can make everybody within 12″ roll additional attacks on 5 and 6, instead of just the normal 6. His stat line doesn’t suck either. And it’s big, which means it’s another dino that the opposition will have to worry about. Overall I’m happy that we have lots more big dinos to choose from in the new range.

Cold One Cavalry: Still suck. That’s all I’ll say about that.

Spears and Javelins: Saurus Warriors and Skink Skirmishers can now swap for Spears and Javelins for free, finally!!!

That’s just a quick overview of some things I noticed. I’ll get into the book deeper when I have time and I’ll start putting together a new, updated army list. In the meantime, I’ll start piecemealing the models I need and get them assembled and then eventually painted. I’m happy to be back on the scene and closer to the action. I’m looking forward to getting in some quality gaming time over the next few months and am anxious to start blogging again with the new updated models. In addition to the Lizardmen, I’m still working on a Beastmen army, some 40k stuff here and there, and possibly some WarmaHordes stuff. There’s always another project, I’m sure everybody that plays this hobby knows that. Check back soon, I’ll have an update and hopefully some new material. Glad to be back and as always, thanks for reading!